We are happy to announce that we are starting development of a new game inspired by the original DeepTrouble! The game will take place in a mysterious underwater world and like the original DeepTrouble it will include exploration and a nonlinear gameplay. It was especially the nonlinear gameplay that contributed to DeepTrouble’s success and this is one of the main features we want to bring back to this game. It will of course also include new gameplay ideas that we think will add tremendously to the fun and excitement of playing the game.
Graphics have improved enormously in games since the first DeepTrouble was released and this will also be reflected in our next game. We want to create a really interesting and exciting game world for you to explore and new alien ships to fight. During the development of the game we will try to provide updates on the progress and also show you screenshots and videos.
We want to make this a really great game and that’s why we also want your input and feedback. Later we also hope to make some development builds available for testing and to get feedback. We always want your input so please don’t hesitate to email us.
More news and information will follow as development progresses.
Can you release and/or remaster the code for the first DeepTrouble? To allow it to be played in full resolution, or have a farther render distance?
Updating the original DeepTrouble to run on modern Macs would be very difficult. Most of the code would need to be redone from scratch. Game input, graphics, sound, file IO. Everything was developed for the 68k Macs of the time, including the game editor. It’s pretty much like developing a new game.
I have thought about it from time to time and it would be fun to have a remastered version running on a modern Mac but the work involved is quite daunting to say the least.
But can you release the old code of the game as it works on Mac OS X 10.3 Panther? So those things can be edited for PowerPC G4 Macs?
Come on, do it.
Motivation pill
Hi Ken. Booted up my aged iMac G4 last night, so I could have a long-overdue session on DT1 – first time in at least a couple of years. Went from start to finish and thoroughly enjoyed every minute of the six hours or so of game time. While time has marched on since the launch of DT1, I have to say it holds up remarkably well. It’s still a brilliant game. What a delight! Delighted too, that I remembered much of the underwater terrain and where many of the weaponry caches could be found across the 10 levels. Well, I guess I remembered about 50%, which isn’t bad, I thought. Also delighted that after all this time it didn’t take long to get into the game play. Again, some 20 years on and DT1 is still a superb game!
Hey Russ, That’s awesome! Amazing that Macs that old are still alive and DT still running on them. DT was by all accounts a very simple game from a development view point and game mechanics too really. It worked well for its time but probably not as a game release today. It’s been years since I was able to start up DT but I remember the pace felt very slow. Definitely not the shooter pace of modern games 🙂