The Ubiquitous Checker Texture

The ubiquitous checker texture

It doesn’t just feel like it’s been forever since I posted anything, it is forever. Well, this is just s short little post showing what has got to be one of the most typical features of any early game development project: The checker texture covering every visible surface.

2 thoughts on “The Ubiquitous Checker Texture

  1. Hey guys!

    Stumbled cross your web site link.

    Used to play Deep Trouble.
    GREAT game, too bad it broke with another of Apple’s tech abandonments.

    Is Deep Trouble 2 available? Can it be played on Ventura?

    Anyway, I hope all is well and thanks for all the fun way back when.

  2. Hi Jeffrey,
    I actually don’t know if the Intel version could run but I’d say it’s probably very unlikely. A lot has changed in macOS since it was fresh. I did try it on some earlier macOS release and it did work but it’s quite long ago and I don’t remember what version I tried it on.

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