Wednesday, March 10th, 2010

CB News

Animation

One tricky part we have stayed away from in our past games are animated characters. The reason has simply been that writing the tools to export animated data and then write the engine to actually use that data and animate a character is quite a complex task. But no more! For the current project we are working on, simple static game objects was not going to be enough. We need real animated models. So... [Read more]


The Road to Xcode

I have been a happy CodeWarrior user since 1995 and I loved it right away. It was easy to use and had an intuitive user interface. And it had a fast compiler. Sure there were a few times when things didn’t work quite as they should but overall it was a pleasant IDE to use. Move forward in time and OS X comes along. No problem, CW is still working fine. Most of the time. Apple comes out with Project... [Read more]


Welcome to the CodeBleder Blog!

Welcome to the CodeBleder Blog!

Welcome to The CodeBlender Blog. This is where we will tell you about projects we are working on, exciting news, etc. Recently we released the DeepTrouble 2 v1.1.7 update and you can download it from the Updates page. We are currently working on our next generation game engine and game that will use GLSL and many other cool things and we are very excited about this project. As it progresses we will... [Read more]